We already knew around 50% of the stuff that came in the form of feedback from our beta testers; we just wanted to confirm it.
Top of that list:
It really sucked to pick up ALL the eggs and then die two meters from the castle gates. In short, a mistake meant that all your hard-earned progress in the level was lost. This was sure grounds for a Rage Quit.
To be fair, there are a lot of players that don't mind that sort of thing. Like me. I have no problem with dying horribly dozens of times during the course of a game level, as long it is my fault.
Unfortunately, I have realized that I'm making a game on a casual platform for a largely casual audience.
Almost every free runner out there gives players the 'Save Me' option on game over. Problem is, Bird of Light isn't a free runner. The Ways Are Many, if you haven't heard that yet.
So I put my brain to the sword and came up with a simple solution: Check points.
I place them strategically all over the levels; players who run over them save their status (timer, eggs, key, feather tokens) and are given the option of restarting from the last checkpoint (for a small fee, of course mwahahahaha). That might even help the monetization.
Players can watch a video ad or buy unlimited restarts to resume running from a checkpoint.
Implementing this broke a few other things, as can be imagined, but at this point I think we have fixed those.
Apart from this, I have made a bunch of other tweaks to the levels, mostly to reduce the difficulty and bring the game closer to a mass-marketable casual level.
Did it work? Keep watching!!